Thursday, March 16, 2006

Tutorial for St. Patty's day, March 17

A change of plans for the Mar. 17 lecture. Because presentations start next week, I think we should focus on last minute issues regarding your projects. We can cover off on the remaining course material in the last tutorial.

So, for Mar 17, I'll be holding an extended office hour during tutorial time. We'll convene as a class for the first 20 minutes at TEL2027 and I'll take questions from the class regarding the projects in order to cover concerns and questions that might be of benefit to all. Then, I'll work with each group individually for 10-15 minutes or so. While you're waiting to talk to me with your group you can work on your projects in the computer lab.

Attendance is mandatory and I will be taking attendance, so you should be there Mar. 17.

Good luck as you work through your group projects.

Tuesday, February 28, 2006

Tutorial, Group Projects, Marks, and other sundry items

Tutorial
A reminder that this week's tutorial will be held in Calumet College's computer lab. The topic is basic web design:

Novice Web Authoring with Dreamweaver I
10:30am-12:30pm, Friday, March 3, 2006
Teaching Lab, Bootstrap Foundations Lab, 108 Calumet College

Group Projects
Following are some initial thoughts to start thinking about regarding your group projects. EACH GROUP MUST SEND ME A BRIEF DESCRIPTION OF WHAT THEY ARE PLANNING TO DO BY THURSDAY AT 11:59 PM. APOLOGIES FOR STRONG ARMING YOU ON THIS BUT I WILL TAKE OFF SOME MARKS IF THEY ARE LATE.

· When: Presentations of the group projects will take place Mar. 24 and Mar. 31.
· Where: TEL computer lab.
· Grade Value: 20% (half of your 20% mark (10% overall) will be on the group effort regarding the website’s theme and content and the presentation and the other half on your individual effort. Your group will be more about the content you present and less about the technology, the technology – what you decide to include on your website – must be driven by the content/topic(I’ll talk more about in this week’s tutorial (Mar. 2).
· What: To research and present a key theme/topic concerning some aspect of interactive art and the “Networked Imagination” via an exemplary and (in theory) interactive website. The themes will be linked, broadly, to the courses lecture topics but I want to keep them flexible and open-ended enough so they can be formed around the particular interests of your group. Please relate your research in some way to the many theories about art, technology, and interactivity that we’ve presented you with this year.
· You are to conceptualize and mount a mock website and present it to the class. The project is to be partially expository (descriptive of a particular theme or art genre) and partially theoretical (linking the project to the relevant theories we’ve been touching on in the course). You should approach this as a teaching moment; that is, how would you tell us about or teach us (the rest of the class) about this particular interactive art genre if we were new to the genre? Warning: You will not get extra marks for the sophistication of the website or for how many “bells and whistles” it has. Your mark will be based on, in part, how relevant the technology/website is to your topic/theme. That is, the topic and theme will dictate how your technology will be framed. That means that you must give thematic context to your technological choices. In a sense, the “message” will serve your “medium” although, as McLuhan has taught us, you will be cognisant of the fact that the medium, as always, intimately influences the message, as well.

Individual Blogs
For those of you doing individual blogs this semester in lieu of last semester's paper please see me after the tutorial on Friday. For those of you that have not yet completed sufficient blog postings for last semester, come and see me as well after the tutorial.

Marks
I will have everyone's marks for the presentations ready by this Friday. Also, for those of you that handed in your term 1 papers late, I will also have them ready for you by Friday.

Tutorial Emails

Emails have been removed.

Tuesday, February 21, 2006

Feb. 24 Tutorial

We'll be meeting in Vari Hall on Friday.

For the first half we'll talk about group projects, confirm the groups, and share with the class your ideas. Make sure you've had at least one group discussion, however brief, about what you plan to do for the project and be prepared to share your ideas informally with the rest of us. Some of you have not sent me your group rosters yet; can one memeber of your group please do so before tutorial?

We'll then be taking 5 minutes to draw for group presentation times, which will take place Mar. 24 and 31.

For the second half of the class we'll be discussing Frankenstein and Haraway reading on cyborgs. Please have Frankenstein finished by Friday. Think about why we're making you read the book. Here are some questions you might want to ask yourselves after having read it: Why would Frankenstein be relevant in a course on network culture, art, and technology? Who does Dr. Frankenstein's character represent for our times? How about the monster? And what about the author, Mary Shelley? Is the fact that she's a woman writing when she is important? What about the people the monster encounters in his struggles? Whom do they represent? What does the monster desire and why? Is he just a monster or is he something/somebody else? Why is the book subtitled "The Modern Prometheus"? Should you be looking back to the Greek myths to see how it might relate to Frankenstein? How might an interactive artist be relating to such a tale? How does Haraway's essay on cyborgs relate? Can you come up with five or six (or more) concepts that you can glean from the book? Finally, go back to the simple question we posed at the beginning of the year: Why are human beings -- especially us late moderns -- either so enamoured with or despondant about all this technology stuff, anyway? Is Shelley's Frankenstein trying to grapple with this most fundamental of issues for modernity?

Finally, I'll be holding my office hours: 1:30-2:30 in Founders College. I'll tell you how to get there on Friday -- it's kind of tucked away. You can find out all of your marks then. Also, for those of you writing blog entries in lieu of last semester's paper, please come and talk to me either after tutorial or during my office hours.

Saturday, January 28, 2006

Presentations for Feb. 3 and Feb. 10

For the next two tutorials we will be meeting in TEL 2027 for your presentations. For those of you that were in tutorial yesterday (Jan. 27) we drew from a hat for who would present on Feb. 3 and Feb. 10. For those that weren't there, I just placed you wherever there was space. (Please see the presentation roster below). You will not be able to present at any other time, so please make sure you're ready to go for when you're scheduled to present

Please try not to present for more than 10 minutes. You are free to present whatever you'd like, but please at minimum do show us examples of your interactive art works using the PC and projector available to you in TEL 2027. Also, at minimum, go over the main findings and points from your two-pager (see URL link below). The simplest way to prepare your presentation is to do it all on your blog, including the URLs to your sample art pieces. Remember that your two-page proposal (see URL link below) does not necesarilly make for an interesting visual, so you might want to have a seperate presentation blog post ready to go to walk us through the main points of your research that's in sync with your main points that you'd like to share with us. Just in case we're not able to access the applications in the main PC at the front of the room, have your presentation on your blog; so no PowerPoint please.

Here are the instructions for the written component of your piece.

Feb. 3 presentation roster

  • Alia
  • Melissa
  • Robert
  • Parmvir
  • Jessica
  • Joseph
  • Dang
  • Shivani
  • Tori


Feb. 10 presentation roster


  • Grace
  • Jacob
  • Mat
  • Marissa
  • Omar
  • Alex
  • Angela
  • Diksha
  • Naomi
  • Natasha

What is art? Additional references

Adorno & Horkheimer, Dialectics of Enlightenment; Adorno, Aesthetic Theory
• A critique that does not necessarily have reference to cognition (Rasmussen, 1994, p. 272).
• A critique of cognition, scientific, or instrumental ways of seeing the world.
• “…art represents, for Adorno, a way of overcoming the dilemma established by cognition.” Art as “potentiality” of “manifestation” for a “non-representational theory” (Rasmussen, 1994, p. 272).
• “The explosive power of art remains in its representing that which cannot be represented”

Benjamin, “The Work of Art in the Age of Mechanical Reproduction”

• With photography, “for the first time in world history, mechanical reproduction emancipates the work of art from its parasitical dependency on ritual.”
• Now work of art is designed for reproducibility.
• Has emancipative potential, but not necessarily so.
• With reproducibility, the original loses its force and “authenticity” ceases to be a valid criterion for a work of art.
• Now, with reproducibility, art enters the realm of politics. [What can he mean by this? How is it associated with Adorno’s claim of “the explosive power of art”? The aura?]
• How is Fascism related to the “aesthetization” of politics.
o “Fuhrer cult” has a “violation of an apparatus…pressed into the production of ritual values.”
o Ritual is now returned to art that is mechanically reproducible. [What are the results of this?]
• Fascism=politics as aesthetic / the aesthetics of politics – will-to-power for the sake of power.
• Communism=art/aesthetics as politics / the politics of aesthetics.

McLuhan and the role of the artist, Understanding Media: The Extensions of Man

• “In the history of human culture, there is no example opf a conscious adjustment of the various factors of personal and social life to new extensions except in the puny and peripheral efforts of artists. The artist picks up the message of cultural and technological challenge decades before its transoforming impact occurs. He, then, builds models or Noah’s arks for facing the change that is at hand….
“To prevent undo wreckage in society, the artist tends now to move from the ivory tower to the control tower of society…. [T]he artist is indispensable in the shaping and analysis and understanding of the life of forms, and structures created by electronic technology.
“The percussed victims of the new technology have invariably muttered clichés about the impracticality of artists and their fanciful preferences.... Equally age-old is the inability of the percussed victims, who cannot sidestep the new violence, to recognize their need of the artist.... The artist is the man in any field, scientific or humanistic, who grasps the implications of his actions and of new knowledge in his own time. He is the man of integral awareness.
“The artist can correct the sense of ratios before the blow of new technology has numbed conscious procedures.” (McLuhan, 1964, pp. 64-65)

• Also look into his theory of left-brained (visual man) and right-brained (aural man) in his posthumously published 1988 book, The Global Village. He had similar ideas in mind in Understanding Media in 1964: For McLuhan, artists had a non-Cartesian way of conceiving the world: “Everybody experiences more than he understands. Yet, it is experience, rather than understanding, that influences behaviour…” (McLuhan, 1964, p. 277). From here, McLuhan differentiates the artist from the “left-brained, linear, and logical thinking and visually-biased Cartesian way of reality” that is the condition of the literate mind, to the more full-sensorial, right-brained and acoustic all-at-onceness of the tribal mind.

Nietzsche
• For Nietzsche, there was a psychological impact to art. Nietzsche, again and again throughout his writings, “stresses the close relationship between ‘art’ and ‘life’: art is, or at least ought to be, ‘the great stimulant of life, an intoxication with life, a will to life’” (Nietzsche, in Will to Power, quoted in Megill, 1985, p. 142).
• Art is rausche, rapture.

Heidegger
• Heidegger picks up his views on art and the force of the aesthetic from Nietzsche, especially in the first volume of his Nietzsche lectures and in his famous essay “The Origin of the Work of Art.”
• For Heidgger, as with Adorno and McLuhan, art is “a counterforce to technology” (Megill, 1985, p. 143) and technological/instrumental ways of thinking.
• Art reveals Being in a certain way that is much more authentic than other modes of revealing.
• Art speaks the unspeakable.
• Art is an originary way of saying and seeing. It founds something or brings something to light that otherwise remains hidden within the hustle-and-bustle of contemporary life.
• Art redeems life. [How so?]
• “Poetic language speaks in order to say nothing other than its own saying” (Megill, 1985, p. 167).
• Art is not purpose-ful. It is purpose-less. Art is not use-ful. It is use-less. Art is not utility, it is the exact opposite of it, but is, nevertheless, necessary for understanding life. [What could the opposite of utility be?]
• There is a mystery and enigma to art [could this be an aura?]. There is an unbridgeable gulf between saying and meaning. Everyday language and representation falls short always in bridging this gulf. Art, however, has the capacity to bridge this gulf in a much more powerful way than everyday words do. Heidegger called this capacity within art “the artwork working.”

Marcuse

• Art has a “potentiality” to it. Potentiality possesses two things: it reveals “that which is” and “that which might be.” The latter term is about “becoming” and “movement.”

Individual Presentation Guidelines

Instructions:
-Write up a brief two-pager, max, on your research for an interactive art piece / art pieces / genres. HINT: If you have no idea what to look for, start with Rachel Greene's book and follow up on two or three of the myriad examples she gives. Also, feel free to look at the critical mapping work that we looked at last semester if you are really interested in it.
-Post this write up on your blog BEFORE your present in class. How do you know it's two pages if your posting it on your blog? Do it in Word or some other text editor first, then copy and past it as a post on your blog. Please follow general guidelines for citation and essay format. I'll allow you to do bullet points, though, if you choose. If you do bullet points, you must still structure it like an essay, as per outline below. You are HIGHLY encouraged to use appropriate theoretical material from the course.
-Also post the website log that you used conduct your research on your blog. This can be appended to the two pager or can be a separate post. If its a separate post, please provide the link to it at the end of your main two-page document.
-Give a 10 minute presentation, max, on your research

Presentation Outline
1) Introduction

-What interactive artwork(s)/genre(s) did you pick?
-What is the art form?
-Why did you pick this interactive art piece (brief)
-Why do you feel it is important to research this for your group project? Put another way, why did this/these artwork(s) interest you?

2) Brief examples of your artworks and examples of your references.

-Show us the art pieces and discuss them.
-How are they interactive?
-What aspect of interactivity do you think best suites analyzing these interactive artworks/genres? E.g., as creator-creation-viewer, as creator-creation-creator, as process using the Internet or technology as an interactive "canvass" in the process of creation?
-How are they art?
-What has been researched by other scholars looking at similar art pieces/genres?
-Additional question that would score you big points: How does this interactive art implicate the viewer? The creator? Art in general? Might this interactive art/genre alter/add to the various definitions of art that we've talked about thus far?

3) Conclusion: In light of what you've presented...

-What would you propose to focus on in your group research?
-What questions need to be further researched by your group that you'd like to further explore based on your own initial research?
-How would you propose that your group go about doing the research?
-Optional: How might you present it using a website?

Thursday, January 26, 2006

Tutorial for Fri., Jan. 27, 2006

We'll be meeting in Vari Hall today.

Discussions about art and your upcoming projects will continue. I hope you all had fun at the last lecture! I'll try to explain what Lew meant by his comment about fascism, and other goodies!

Thursday, January 19, 2006

Tutorial for Fri., Jan. 20, 2006

We'll be meeting in the Vari Hall room today.

Up for discussion: What is art? Don't forget to bring your observations on art on campus.

Monday, January 02, 2006

Next tutorial, Fri. Jan 13, 2006

Hello, class,

First off, happy new year! I hope you all continue to have a good break.

Classes at York start on the 4th, I believe, but please check with your other profs and tutorial leaders to confirm. For HUMA 1650, the first lecture of the new year will be next Tues., Jan. 10. Our first tutorial back will be Fri. Jan. 13 (yikes, apologies for this!) in the Vari Hall room.

Please stay tuned for readings.

See you next week!

Marcelo